
Video Game
Characters worth playing.
What You Get
Video game VO demands everything: range, stamina, emotional depth, and the ability to perform the same line forty different ways until the director hears the one that clicks. Jenna thrives in that environment.
Formats
Player Characters: protagonists the player inhabits for 40+ hours
NPCs: townspeople, quest-givers, shopkeepers with personality
Combat & Effort: grunts, impacts, spells, death cries (yes, lots of these)
Cinematics: emotional cutscene performances that drive the narrative
Creature work: non-human characters with distinctive, believable, and unforgettable nuance.
Barks & Callouts: combat dialogue, environmental reactions, team comms
The Approach
Jenna approaches Video Game acting like film acting. She wants to understand the world, the character's motivation, and where this scene sits in the larger story. Even for barks and callouts, she brings intention.
She's comfortable with long session days, rapid-fire direction changes, and the technical demands of game audio (consistent mic distance, clean takes, organized file naming).
For indie developers working without a director, she's happy to self-direct and provide multiple interpretations per line.
Telephony
Professional, warm, and clear voice prompts for phone systems, on-hold messaging, and automated attendants that don't feel robotic.
Learn more →Promo
Network and streaming promos that pull viewers in, sell the drama, and cut through the noise of peak TV.
Learn more →Meditation
Calm, grounded, intimate. The kind of voice that makes people breathe a little easier and trust the process.
Learn more →Ready for
video game?
Have a project in mind? Fill in the form and Jenna and her team will get back to you promptly. Jenna is repped by Vinnie Biunno at Amplify Artists Group.